Files
gti_radiostudio/audio_engine.py
T

484 lines
17 KiB
Python

# audio_engine.py
import numpy as np
import soundfile as sf
import jack
import threading
import subprocess
import os
import pyloudnorm as pyln
LUFS_TARGET = -14.0
SOUNDFILE_FORMATS = {'.wav', '.flac', '.ogg', '.aiff', '.aif'}
FFMPEG_FORMATS = {'.mp3', '.m4a', '.mp4', '.opus', '.aac', '.wma'}
NUM_MIXER_CHANNELS = 8
DEFAULT_CHANNEL_NAMES = [
"Mic 1", "Mic 2", "Aux 1",
"Aux 2", "Aux 3", "Aux 4", "Aux 5", "Aux 6",
]
def load_audio(filepath: str, target_sr: int) -> np.ndarray:
ext = os.path.splitext(filepath)[1].lower()
if ext in SOUNDFILE_FORMATS:
data, sr = sf.read(filepath, always_2d=True, dtype='float32')
data = data.T
elif ext in FFMPEG_FORMATS:
cmd = [
'ffmpeg', '-i', filepath, '-f', 'f32le', '-acodec', 'pcm_f32le',
'-ar', str(target_sr), '-ac', '2', '-', '-loglevel', 'quiet'
]
result = subprocess.run(cmd, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
if result.returncode != 0:
raise ValueError(f"FFmpeg failed: {result.stderr.decode()}")
raw = np.frombuffer(result.stdout, dtype=np.float32)
data = raw.reshape(-1, 2).T
sr = target_sr
else:
try:
data, sr = sf.read(filepath, always_2d=True, dtype='float32')
data = data.T
except Exception as e:
raise ValueError(f"Unsupported format: {ext}{e}")
if sr != target_sr:
import librosa
data = np.array([
librosa.resample(data[ch], orig_sr=sr, target_sr=target_sr)
for ch in range(data.shape[0])
], dtype=np.float32)
if data.shape[0] == 1:
data = np.vstack([data, data])
data = np.clip(data, -1.0, 1.0)
return data
def normalize_lufs(audio: np.ndarray, sr: int,
target: float = LUFS_TARGET) -> np.ndarray:
meter = pyln.Meter(sr)
loudness = meter.integrated_loudness(audio.T)
if np.isinf(loudness):
return audio
gain_db = target - loudness
gain_linear = 10 ** (gain_db / 20.0)
normalized = audio * gain_linear
return np.clip(normalized, -1.0, 1.0)
class Track:
def __init__(self, filepath: str, audio: np.ndarray, sr: int):
self.filepath = filepath
self.filename = os.path.basename(filepath)
self.audio = audio
self.sr = sr
self.num_samples = audio.shape[1]
self.duration = self.num_samples / sr
class DeckState:
def __init__(self):
self.track = None
self.queued = None
self.position = 0
self.playing = False
self.lock = threading.Lock()
self.manual_elapsed = 0.0
self.manual_duration = 0.0
def load(self, track: Track):
with self.lock:
self.track = track
self.position = 0
self.playing = False
def load_queue(self, track: Track):
with self.lock:
self.queued = track
def play(self):
with self.lock:
if self.track:
self.playing = True
def pause(self):
with self.lock:
self.playing = False
def stop(self):
with self.lock:
self.playing = False
self.track = None
self.position = 0
def skip_seconds(self, seconds: int):
with self.lock:
if self.track:
new = self.position + int(seconds * self.track.sr)
self.position = max(0, min(new, self.track.num_samples - 1))
def go_to_start(self):
with self.lock:
self.position = 0
def go_to_end(self):
with self.lock:
if self.track:
self.position = self.track.num_samples - 1
def get_elapsed(self) -> str:
with self.lock:
if not self.track:
return "00:00"
s = self.position / self.track.sr
return f"{int(s//60):02d}:{int(s%60):02d}"
def get_remaining(self) -> str:
with self.lock:
if not self.track:
return "-00:00"
remaining = max(0, self.track.duration - (self.position / self.track.sr))
return f"-{int(remaining//60):02d}:{int(remaining%60):02d}"
class MixerChannel:
def __init__(self, name: str, index: int):
self.name = name
self.index = index
self.volume = 1.0
self.gain = 1.0 # pre-fader gain trim
self.muted = False
self.solo = False
self.pfl = False
self.mic_on = False
self.vu_peak = 0.0
self._vu_smooth = 0.0
self.in_port_L = None
self.in_port_R = None
class MasterBus:
def __init__(self, sr: int):
self.vu_peak = 0.0
self._vu_smooth = 0.0
self.lufs_current = -70.0
self.lufs_short = -70.0
self.lufs_long = -70.0
self.volume = 1.0
self.pfl_hp_blend = 0.5 # 0.0 = PFL only, 0.5 = equal, 1.0 = HP only
self._lufs_accum = 0
class AudioEngine:
def __init__(self):
self.client = jack.Client("RadioPanel")
self.sr = self.client.samplerate
# Output ports for digital decks (standalone, not mixed into master)
self.ports = {
'deck1': (
self.client.outports.register("deck1_L"),
self.client.outports.register("deck1_R"),
),
'deck2': (
self.client.outports.register("deck2_L"),
self.client.outports.register("deck2_R"),
),
'cart': (
self.client.outports.register("cart_L"),
self.client.outports.register("cart_R"),
),
}
# LUFS metering input (external processed signal)
self.lufs_in_L = self.client.inports.register("lufs_in_L")
self.lufs_in_R = self.client.inports.register("lufs_in_R")
# Mixer channels: 8 stereo input ports
self.mixer = {
'channels': [],
'master': MasterBus(self.sr),
}
for i in range(NUM_MIXER_CHANNELS):
ch = MixerChannel(DEFAULT_CHANNEL_NAMES[i], i)
ch.in_port_L = self.client.inports.register(f"mixer_ch_{i+1:02d}_in_L")
ch.in_port_R = self.client.inports.register(f"mixer_ch_{i+1:02d}_in_R")
self.mixer['channels'].append(ch)
# Master output ports
self.master_out = (
self.client.outports.register("master_out_L"),
self.client.outports.register("master_out_R"),
)
# Headphone output ports (all channels except mics)
self.headphone_out = (
self.client.outports.register("headphone_out_L"),
self.client.outports.register("headphone_out_R"),
)
# Studio output ports (same as main, mutes when any mic is on)
self.studio_out = (
self.client.outports.register("studio_out_L"),
self.client.outports.register("studio_out_R"),
)
# PFL output ports
self.pfl_out = (
self.client.outports.register("pfl_out_L"),
self.client.outports.register("pfl_out_R"),
)
# Deck states (for digital decks and carts)
self.decks = {
'deck1': DeckState(),
'deck2': DeckState(),
'deck3': DeckState(),
'deck4': DeckState(),
'cart1': DeckState(),
'cart2': DeckState(),
'cart3': DeckState(),
'cart4': DeckState(),
}
self.client.set_process_callback(self._process)
self.client.activate()
def get_channel(self, index: int) -> MixerChannel:
return self.mixer['channels'][index]
def set_channel_volume(self, index: int, volume: float):
if 0 <= index < NUM_MIXER_CHANNELS:
self.mixer['channels'][index].volume = max(0.0, min(1.0, volume))
def set_channel_gain(self, index: int, gain: float):
if 0 <= index < NUM_MIXER_CHANNELS:
self.mixer['channels'][index].gain = max(0.0, min(2.0, gain))
def set_channel_mute(self, index: int, muted: bool):
if 0 <= index < NUM_MIXER_CHANNELS:
self.mixer['channels'][index].muted = muted
def set_channel_solo(self, index: int, solo: bool):
if 0 <= index < NUM_MIXER_CHANNELS:
self.mixer['channels'][index].solo = solo
def set_channel_pfl(self, index: int, pfl: bool):
if 0 <= index < NUM_MIXER_CHANNELS:
self.mixer['channels'][index].pfl = pfl
def set_channel_mic_on(self, index: int, on: bool):
if 0 <= index < NUM_MIXER_CHANNELS:
self.mixer['channels'][index].mic_on = on
def get_channel_mic_on(self, index: int) -> bool:
if 0 <= index < NUM_MIXER_CHANNELS:
return self.mixer['channels'][index].mic_on
return False
def _fill_port(self, port_L, port_R, deck: DeckState, frames: int):
buf_L = port_L.get_array()
buf_R = port_R.get_array()
buf_L.fill(0.0)
buf_R.fill(0.0)
with deck.lock:
playing = deck.playing
track = deck.track
pos = deck.position
if not playing or track is None:
return
end = min(pos + frames, track.num_samples)
n = end - pos
if n <= 0:
with deck.lock:
deck.playing = False
return
buf_L[:n] = track.audio[0, pos:end]
buf_R[:n] = track.audio[1, pos:end]
with deck.lock:
deck.position += n
if deck.position >= track.num_samples:
deck.playing = False
deck.position = track.num_samples - 1
def _process(self, frames: int):
# ── Digital decks ───────────────────────────────────────────────
self._fill_port(*self.ports['deck1'], self.decks['deck1'], frames)
self._fill_port(*self.ports['deck2'], self.decks['deck2'], frames)
# ── Mix carts ───────────────────────────────────────────────────
buf_L = self.ports['cart'][0].get_array()
buf_R = self.ports['cart'][1].get_array()
buf_L.fill(0.0)
buf_R.fill(0.0)
for cart_key in ('cart1', 'cart2', 'cart3', 'cart4'):
deck = self.decks[cart_key]
with deck.lock:
playing = deck.playing
track = deck.track
pos = deck.position
if not playing or track is None:
continue
end = min(pos + frames, track.num_samples)
n = end - pos
if n <= 0:
with deck.lock:
deck.playing = False
continue
buf_L[:n] += track.audio[0, pos:end]
buf_R[:n] += track.audio[1, pos:end]
with deck.lock:
deck.position += n
if deck.position >= track.num_samples:
deck.playing = False
deck.position = track.num_samples - 1
# ── Mixer ───────────────────────────────────────────────────────
dt = frames / self.sr
vu_decay = np.exp(-dt / 0.15)
dt = frames / self.sr
vu_decay = np.exp(-dt / 0.15)
master_buf_L = self.master_out[0].get_array()
master_buf_R = self.master_out[1].get_array()
master_buf_L.fill(0.0)
master_buf_R.fill(0.0)
headphone_buf_L = self.headphone_out[0].get_array()
headphone_buf_R = self.headphone_out[1].get_array()
headphone_buf_L.fill(0.0)
headphone_buf_R.fill(0.0)
studio_buf_L = self.studio_out[0].get_array()
studio_buf_R = self.studio_out[1].get_array()
studio_buf_L.fill(0.0)
studio_buf_R.fill(0.0)
pfl_buf_L = self.pfl_out[0].get_array()
pfl_buf_R = self.pfl_out[1].get_array()
pfl_buf_L.fill(0.0)
pfl_buf_R.fill(0.0)
channels = self.mixer['channels']
any_solo = any(ch.solo for ch in channels)
any_mic_on = any(ch.mic_on for ch in channels[:2])
any_pfl = any(ch.pfl for ch in channels)
for ch in channels:
in_L = ch.in_port_L.get_array()
in_R = ch.in_port_R.get_array()
mute = ch.muted or (any_solo and not ch.solo)
is_mic = ch.index < 2
g = ch.gain
if ch.pfl:
pfl_buf_L[:] += in_L[:] * g
pfl_buf_R[:] += in_R[:] * g
if mute:
ch.vu_peak = 0.0
ch._vu_smooth = 0.0
continue
factor = g * ch.volume
goes_to_main = not is_mic or ch.mic_on
goes_to_headphone = not is_mic
if goes_to_main:
master_buf_L[:] += in_L[:] * factor
master_buf_R[:] += in_R[:] * factor
if goes_to_headphone:
headphone_buf_L[:] += in_L[:] * factor
headphone_buf_R[:] += in_R[:] * factor
peak = max(np.max(np.abs(in_L)), np.max(np.abs(in_R))) * factor
ch._vu_smooth = ch._vu_smooth * vu_decay + peak * (1 - vu_decay)
ch.vu_peak = ch._vu_smooth
# ── Studio bus: same as main, muted when any mic is on ────────
if any_mic_on:
studio_buf_L.fill(0.0)
studio_buf_R.fill(0.0)
else:
studio_buf_L[:] = master_buf_L[:]
studio_buf_R[:] = master_buf_R[:]
# ── PFL / Headphone blend ───────────────────────────────────────
if any_pfl:
blend = self.mixer['master'].pfl_hp_blend
hp_gain = blend
pfl_gain = 1.0 - blend
if pfl_gain > 0.0:
headphone_buf_L[:] = headphone_buf_L * hp_gain + pfl_buf_L * pfl_gain
headphone_buf_R[:] = headphone_buf_R * hp_gain + pfl_buf_R * pfl_gain
else:
headphone_buf_L[:] = pfl_buf_L[:]
headphone_buf_R[:] = pfl_buf_R[:]
# ── Master VU ──────────────────────────────────────────────────
master = self.mixer['master']
peak = max(np.max(np.abs(master_buf_L)), np.max(np.abs(master_buf_R)))
master._vu_smooth = master._vu_smooth * vu_decay + peak * (1 - vu_decay)
master.vu_peak = master._vu_smooth
vol = self.mixer['master'].volume
if vol < 1.0:
master_buf_L[:] *= vol
master_buf_R[:] *= vol
# ── LUFS metering from external processing input ────────────────
master._lufs_accum += frames
if master._lufs_accum >= 512:
lufs_dt = master._lufs_accum / self.sr
master._lufs_accum -= 512
lufs_L = self.lufs_in_L.get_array()
lufs_R = self.lufs_in_R.get_array()
ms = (np.mean(lufs_L ** 2) + np.mean(lufs_R ** 2)) / 2.0
if ms < 1e-12:
master.lufs_current = -70.0
else:
master.lufs_current = -0.691 + 10 * np.log10(ms)
decay_short = np.exp(-lufs_dt / 4.0)
decay_long = np.exp(-lufs_dt / 600.0)
master.lufs_short = master.lufs_short * decay_short + master.lufs_current * (1 - decay_short)
master.lufs_long = master.lufs_long * decay_long + master.lufs_current * (1 - decay_long)
def load_track(self, deck_key: str, filepath: str):
def _load():
audio = load_audio(filepath, self.sr)
track = Track(filepath, audio, self.sr)
self.decks[deck_key].load(track)
threading.Thread(target=_load, daemon=True).start()
def load_cart_track(self, cart_key: str, filepath: str):
def _load():
audio = load_audio(filepath, self.sr)
audio = normalize_lufs(audio, self.sr)
track = Track(filepath, audio, self.sr)
self.decks[cart_key].load(track)
threading.Thread(target=_load, daemon=True).start()
def load_queue(self, deck_key: str, filepath: str):
def _load():
audio = load_audio(filepath, self.sr)
track = Track(filepath, audio, self.sr)
self.decks[deck_key].load_queue(track)
threading.Thread(target=_load, daemon=True).start()
def shutdown(self):
self.client.deactivate()
self.client.close()