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gti_radiostudio/audio_engine.py
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2026-04-29 16:21:44 +10:00
# audio_engine.py
import numpy as np
import soundfile as sf
import jack
import threading
import subprocess
import os
# ─────────────────────────────────────────
# FORMAT LOADER
# ─────────────────────────────────────────
SOUNDFILE_FORMATS = {'.wav', '.flac', '.ogg', '.aiff', '.aif'}
FFMPEG_FORMATS = {'.mp3', '.m4a', '.mp4', '.opus', '.aac', '.wma'}
def load_audio(filepath: str, target_sr: int) -> np.ndarray:
ext = os.path.splitext(filepath)[1].lower()
if ext in SOUNDFILE_FORMATS:
data, sr = sf.read(filepath, always_2d=True, dtype='float32')
data = data.T
elif ext in FFMPEG_FORMATS:
cmd = [
'ffmpeg', '-i', filepath, '-f', 'f32le', '-acodec', 'pcm_f32le',
'-ar', str(target_sr), '-ac', '2', '-', '-loglevel', 'quiet'
]
result = subprocess.run(cmd, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
if result.returncode != 0:
raise ValueError(f"FFmpeg failed: {result.stderr.decode()}")
raw = np.frombuffer(result.stdout, dtype=np.float32)
data = raw.reshape(-1, 2).T
sr = target_sr
else:
try:
data, sr = sf.read(filepath, always_2d=True, dtype='float32')
data = data.T
except Exception as e:
raise ValueError(f"Unsupported format: {ext}{e}")
if sr != target_sr:
import librosa
data = np.array([
librosa.resample(data[ch], orig_sr=sr, target_sr=target_sr)
for ch in range(data.shape[0])
], dtype=np.float32)
if data.shape[0] == 1:
data = np.vstack([data, data])
data = np.clip(data, -1.0, 1.0)
return data
# ─────────────────────────────────────────
# TRACK
# ─────────────────────────────────────────
class Track:
def __init__(self, filepath: str, audio: np.ndarray, sr: int):
self.filepath = filepath
self.filename = os.path.basename(filepath)
self.audio = audio
self.sr = sr
self.num_samples = audio.shape[1]
self.duration = self.num_samples / sr
# ─────────────────────────────────────────
# DECK STATE
# ─────────────────────────────────────────
class DeckState:
def __init__(self):
self.track = None
self.queued = None
self.position = 0
self.playing = False
self.lock = threading.Lock()
def load(self, track: Track):
with self.lock:
self.track = track
self.position = 0
self.playing = False
def load_queue(self, track: Track):
with self.lock:
self.queued = track
def play(self):
with self.lock:
if self.track:
self.playing = True
def pause(self):
with self.lock:
self.playing = False
def stop(self):
with self.lock:
self.playing = False
self.track = None
self.position = 0
def skip_seconds(self, seconds: int):
with self.lock:
if self.track:
new = self.position + int(seconds * self.track.sr)
self.position = max(0, min(new, self.track.num_samples - 1))
def go_to_start(self):
with self.lock:
self.position = 0
def go_to_end(self):
with self.lock:
if self.track:
self.position = self.track.num_samples - 1
def get_elapsed(self) -> str:
if not self.track:
return "00:00"
s = self.position / self.track.sr
return f"{int(s//60):02d}:{int(s%60):02d}"
def get_remaining(self) -> str:
if not self.track:
return "-00:00"
remaining = max(0, self.track.duration - (self.position / self.track.sr))
return f"-{int(remaining//60):02d}:{int(remaining%60):02d}"
# ─────────────────────────────────────────
# AUDIO ENGINE
# ─────────────────────────────────────────
class AudioEngine:
def __init__(self):
self.client = jack.Client("RadioPanel")
self.sr = self.client.samplerate
# Output ports
self.ports = {
'deck1': (
self.client.outports.register("deck1_L"),
self.client.outports.register("deck1_R"),
),
'deck2': (
self.client.outports.register("deck2_L"),
self.client.outports.register("deck2_R"),
),
'cart': (
self.client.outports.register("cart_L"),
self.client.outports.register("cart_R"),
),
}
# Input ports for fingerprinting
self.inports = {
'fingerprint': (
self.client.inports.register("fingerprint_L"),
self.client.inports.register("fingerprint_R"),
)
}
# Deck states
self.decks = {
'deck1': DeckState(),
'deck2': DeckState(),
'cart1': DeckState(),
'cart2': DeckState(),
'cart3': DeckState(),
'cart4': DeckState(),
}
# Recording state
self.recording = False
self.record_buffer = None
self.record_position = 0
self.record_target_frames = 0
self.record_callback = None
# VU levels (L, R) 0.0-1.0
self.fingerprint_levels = [0.0, 0.0]
self.client.set_process_callback(self._process)
self.client.activate()
def _fill_port(self, port_L, port_R, deck: DeckState, frames: int):
buf_L = port_L.get_array()
buf_R = port_R.get_array()
buf_L.fill(0.0)
buf_R.fill(0.0)
if not deck.playing or deck.track is None:
return
pos = deck.position
track = deck.track
end = min(pos + frames, track.num_samples)
n = end - pos
if n <= 0:
deck.playing = False
return
buf_L[:n] = track.audio[0, pos:end]
buf_R[:n] = track.audio[1, pos:end]
deck.position += n
if deck.position >= track.num_samples:
deck.playing = False
deck.position = track.num_samples - 1
def _process(self, frames: int):
# Decks
self._fill_port(*self.ports['deck1'], self.decks['deck1'], frames)
self._fill_port(*self.ports['deck2'], self.decks['deck2'], frames)
# Mix carts
buf_L = self.ports['cart'][0].get_array()
buf_R = self.ports['cart'][1].get_array()
buf_L.fill(0.0)
buf_R.fill(0.0)
for cart_key in ('cart1', 'cart2', 'cart3', 'cart4'):
deck = self.decks[cart_key]
if not deck.playing or deck.track is None:
continue
pos = deck.position
track = deck.track
end = min(pos + frames, track.num_samples)
n = end - pos
if n <= 0:
deck.playing = False
continue
buf_L[:n] += track.audio[0, pos:end]
buf_R[:n] += track.audio[1, pos:end]
deck.position += n
if deck.position >= track.num_samples:
deck.playing = False
deck.position = track.num_samples - 1
# Fingerprint recording + VU
in_L = self.inports['fingerprint'][0].get_array()
in_R = self.inports['fingerprint'][1].get_array()
rms_l = np.sqrt(np.mean(in_L**2)) if len(in_L) > 0 else 0.0
rms_r = np.sqrt(np.mean(in_R**2)) if len(in_R) > 0 else 0.0
self.fingerprint_levels[0] = min(1.0, rms_l * 8)
self.fingerprint_levels[1] = min(1.0, rms_r * 8)
if self.recording and self.record_buffer is not None:
remaining = self.record_target_frames - self.record_position
to_record = min(frames, remaining)
if to_record > 0:
self.record_buffer[0, self.record_position:self.record_position + to_record] = in_L[:to_record]
self.record_buffer[1, self.record_position:self.record_position + to_record] = in_R[:to_record]
self.record_position += to_record
if self.record_position >= self.record_target_frames:
self.recording = False
if self.record_callback:
audio_copy = self.record_buffer.copy()
cb = self.record_callback
sr = self.sr
self.record_buffer = None
threading.Thread(target=cb, args=(audio_copy, sr), daemon=True).start()
def start_recording(self, duration_seconds: int, callback=None):
frames = int(duration_seconds * self.sr)
self.record_buffer = np.zeros((2, frames), dtype=np.float32)
self.record_position = 0
self.record_target_frames = frames
self.record_callback = callback
self.recording = True
def stop_recording(self):
self.recording = False
actual = self.record_buffer[:, :self.record_position].copy()
self.record_buffer = None
return actual, self.sr
def load_track(self, deck_key: str, filepath: str):
def _load():
audio = load_audio(filepath, self.sr)
track = Track(filepath, audio, self.sr)
self.decks[deck_key].load(track)
threading.Thread(target=_load, daemon=True).start()
def load_queue(self, deck_key: str, filepath: str):
def _load():
audio = load_audio(filepath, self.sr)
track = Track(filepath, audio, self.sr)
self.decks[deck_key].load_queue(track)
threading.Thread(target=_load, daemon=True).start()
def shutdown(self):
self.client.deactivate()
self.client.close()